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..:: Liberation II /
Fascism ::..
By
Alan Schneider
This essay will
address a secondary aspect of the imprisonment of waking consciousness
in the physical human body – the battle for the mind of the
individual observer conducted day and night by powerful vested
special interest groups around the world. This is the story of global
fascism in the many expressions of the phenomenon seen in the
Post Modern social condition today. It is an ugly, brutal story of
deception, oppression, and greed – and one that all lightworkers need to
know well.
There is within the human
genome a sequence of genetic traits that presupposes the individual mind
to sadism, that is, to the derivation of fundamentally sexual
pleasure from the infliction of pain and discomfort upon others. Now,
to be sure, this tendency is subject to subsequent environmental
reinforcement through many social channels – political and military
organizations frequently specialize in the identification and further
training of those with this inborn potential – but, the point to be
asserted here is that this in an inborn, predatory, and naturally
occurring feature of certain persons behavior that will tend to
emerge in early childhood and thereafter. I know that there are those
who will vehemently contest this point, but my life has provided me with
many examples that invalidate their arguments. Some people are just
plain born damn mean, and like it that way.
There are even historical
manuals of such fascist training operations – The Prince
by Machiavelli, and The One Hundred and Twenty Days of Sodom by
the infamous Marquiese de Sade (in whose honor Freud coined the term
sadism) immediately come to mind as examples of the genre. In this
day, the study of indoctrination techniques has come into the prevue of
higher education, with such literary efforts as Beyond Freedom and
Dignity and Behaviorism by B. F. Skinner representing the
trend in the psychological arena, and Influence: Science and Practice
by R. B. Cialdini in the communications venue. Clearly, the ability to
exercise control over others and their decisions is the premier
concern of much of our social interaction today, whether displayed in
the mass context of media advertising, or smaller local social groups of
many kinds and sizes, or on a relational level between friends and
associates, or, finally, on the personal level within ourselves. The
battle for the mind is universal and omnipresent. Even Yoga and
Buddhism, the two most well-intended and benevolent philosophies of my
awareness, stress the need for control and discipline over the mind as
the means of negating illusion and attaining the truth of conscious
perception. Everyone agrees that something must be done with
the mind to render it a valid and useful instrument – the question is
what, by whom, and for what end.
The native sadists in the
world quickly learn to recognize at least two categories of interest
among the humans present in their social milieu – potential victims,
and potential threats. Obviously, a potential victim is anyone
who does not have an awareness of the threat posed by the sadist, and a
potential threat is anyone who does have such an awareness, and
is capable of taking appropriate countermeasures. This balance of
factors, in fact, accounts for the great bulk of social interaction, as
victims, sadists, and threats jockey around for relative advantages
through the mechanism of social game playing. This phenomenon
was very clearly delineated in two books by the social psychologist Eric
Berne – Games People Play, and Transactional Analysis,
both dated as of this writing, but still extremely worth the effort of
locating and reading. Briefly, social gaming is characterized in
this context as a largely covert (and possibly quite unconsciousness)
system of interactions that involve a sequence of roles, dynamics, and
eventual payoffs (for at least some of the participants). The payoffs
are least present for the victims in the game, and most present for the
protagonists. Berne identified many such inauthentic, manipulative
interaction patterns present in social contexts, and actually maintained
that, in the absence of psychoanalysis, all social behavior was
likely to be more or less game-ridden and largely unproductive for that
reason.
An instructive example here
is the game “Lets You and Him Fight”,
customarily set up by one partner in an intimate relationship against
another, and by the one who feels shortchanged in the relationship.
This individual will start “shopping” socially for the third party
needed in the game scenario – the additional combatant to challenge the
established partner. No matter what the outcome is (unless it involves
one or both of the combatants turning their wrath on the protagonist)
the protagonist “wins” the payoff by obtaining the gratification of
experiencing the physical suffering of the ongoing combat situation for
the combatants. Smart protagonists will be sure to select partners that
are substantially less intelligent than they are, reducing considerably
the possibility that their subterfuge will be discovered. An
interesting alternative in this game occurs when the protagonist exits
the game arena with a third combatant not involved in the
conflict, customarily taking a substantial selection of financial and
personal resources with them in the process! A really good (and
lucky) LYaHF protagonist can become extremely wealthy as a result of
repeatedly leveraging this game on a seemingly endless cavalcade of
combatants over a period of years. I guess that the observation
“Everybody knows that the world is full of stupid people” (from the old
popular song) is all too true...
It can be noted in connection
with the above cited example that all of the game players are at least
willing to (if not enthusiastically so) embrace sadistic behavior
as a key part of the total game scenario, and this is a feature of most
social gaming – if there is not a substantial element of malicious
intent present to drive the game forward to its outcome, it frequently
does not happen, although the caveat here is that no
interaction may take place in this case. Conversely, if there is a
significant element of benevolent intent present, the result is
customarily authentic (i.e. game-free) interaction among the
participants. This is true as a general tendency in social situations,
from the internal “social situation” that I call “me”, all the way up to
the mass culture and its defining Post Modern element – the
organization.
The impersonality of most
large organizations lends itself to the type of fundamentally sadistic
social gaming outlined above, as quality interpersonal interaction
becomes deemphasized in favor of superficial personal advantage and (in
reality) individual alienation and isolation. The materialistic
emphasis on all interaction in the West has tended to produce a cultural
ambience in which the participants frequently do not even know how
to initiate or sustain deep, meaningful communication with each other,
and may not even know that such possibilities exist. When
coupled with the regimentation typical of organizations, we now have the
basic prescription for fascism around the world.
Both the inherent type
of sadist, and subsequently the conditioned kind, tend to
flourish in fascist organizational settings where the ideal
victim/target scenario exists in the form of out-groups that are
visibly different within the larger society, and customarily are not
well organized enough themselves to mount an effective resistance
front. The sadist is most often quite cowardly, and will not usually
assult an apparently powerful victim, preferring (like most predators)
to take the easy prey first, on whatever level the social condition of
“easy” manifests.
The hallmark of the fascist
organization is the uniform, effectively, a tribal costume that
serves to identify membership and rank within the organization, and
establish anonymity in confrontations with out-group victims and
possible threats. The uniform is often accompanied by regimentation
exercises such as marching, indoctrination, training sessions, and the
all-around Post Modern favorite, team-building. How often do we
encounter the expression “team” today? I personally experience it daily
in the social mass culture where I function. The team exemplifies all
of the primary features of fascism – uniforms, regimentation,
indoctrination, training, and the necessary ingredient that cannot be
dispensed with – opposing “teams” – hopefully weak enough ones to not
represent a serious threat to the team of choice! Of course, this is
not guaranteed, as world history repeatedly illustrates through the rise
and fall of organizations, cultures, and entire civilizations,
frequently accompanied by inter-cultural strife and military combat.
In a sense, the natural
occurrence of sadism has at least one long term beneficial result – by
ensuring that life will remain a battle, sadistic individuals also
ensure that social and personal evolution will progress, and that
what stagnates will eventually be eliminated by natural selection, thus
maintaining the general health and vitality of the human condition and
human genome. What sadists and fascists are so often fundamentally
incapable of understanding here is that they are themselves merely
participants in the much more expansive dialectical process of
change identified long ago by G. F. W. Hegel – thesis, antithesis, and
synthesis. The sadist on any level is inevitably subject to this
process (as is all of life) – every victim assaulted is a segment of an
emerging antithesis that will eventually congeal into the material form
of a threat that cannot be defeated, and in the resultant conflict, the
best that can be hoped for is the synthesis of a new, more honest
condition – a higher level of truth, as Hegel referred to it. This
process forms the Tao of all conditions and manifestation in the
universe. There can be no indefinite stability as the fascists long for
so ardently – no endlessly abundant “feeding ground” of helpless victims
present in the absence of substantial threats to their hegemony. All
is change in the material universe, and that feature even carries
through to the higher levels of conscious perception – even the Logos
exists in a fluid condition of ongoing development as Souls and
Oversouls flow into and back from it in the expression of Karma. It is
perhaps the essential Karmic task of the sadist and the fascist to
understand and accept this fundamental truth of existence – a very tough
lesson for such individuals to assimilate to be sure.
The primary working tool of
fascist oppression in any setting is the confinement, or, more often,
threat of confinement, directed against the physical organism of
both victims and various other out-group threats to the fascist in-group
of preference. It goes without saying that at least some of
those out-group threats are equally or more onerous and fascistic than
the in-group in question – it is the victims that ultimately really take
the beating in the totalitarian environment, not the adversaries.
Confinement in this context also embraces many other dimensions – the
confinement of the mind by brainwashing and hegemony, the confinement of
whole segments of society by the enforcement of class and caste
consciousness, the refusal to permit open expression of discourse,
belief, and constructive criticism, and so on, but it is the threat of
physical incarceration (possibly accompanied by torture, abuse, and
neglect) that resides behind them all – truly a smorgasbord of sadistic
delights from school master’s switch to the interrogator’s water board!
Are we really free? Perhaps not...
In one of his many cryptically (if cynically) accurate observations,
Perls once said that, from his observational perspective in the
seventies “It looks like the fascists have just about got it won”, and
so much time has elapsed since then. We still see the struggle
everywhere as outlined in this essay – victims, oppressors, and rescuers
locked into a seemingly endless conflict with each other, and some brief
commentary on this dynamic will form its conclusion. The
victim/oppressor/rescuer triangle is possibly the best representation of
the fundamental social game dynamic. Initially, it appears that
a victim is subject to abuse by an oppressor, and then may solicit the
assistance of a rescuer to stop the oppressor’s actions, thus liberating
the victim. In actuality – and this has been demonstrated
again and again in real time – the rescuer by the definition of the
role becomes a new oppressor – of the original oppressor – and
this compels the original victim to become the rescuer of the original
oppressor by intervening against the rescuer! The roles involved can
rotate endlessly around the dialectical triangle of oppression, and the
only egress occurs when any one role player decides to abandon the role
in favor of authentic interaction with the other two players. At this
point, the game falls apart, and the others are left with a choice –
find a new game venue, or become authentic themselves. Since becoming
authentic involves substantial risk for the individual making this
choice, most participants continue to play, yet today, more and more
people are choosing to become real and exist in
liberation.
- With Love, Alan -
(Copyright 2009, by Alan Schneider)
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